Octarian Brainwashing

Octarian Brainwashing is a military tactic used by Octarian Army and NOA Leader, King DJ Octavio, as well as certain commanders such as Valda Octavia, to control Octolings in the military in a slave-like manner. It is done to ensure extreme loyalty to the Octarian Army and prevent questionings, revolts, and betrayals. The tactic is usually accomplished via a special headset, ranging from metal goggles to hypnotic shades to a tiny headset device, in which a mind-control device is activated by special music played in the Octarian domes.

Effects
While the exact effects of the brainwashing varies between Octarians, all victims of it become extremely loyal to the user (most often either Octavio or Valda) and obey all orders regardless of the danger. The effects of the brainwashing begin quickly after activation, and the victim loses all control of themselves, becoming completely different people with a hunger for war. Abigail Takoika has dubbed this process, Mental Corruption.

However, even after the brainwash device has been deactivated, it takes time for the effects of Mental Corruption to wear off. This can range from a hours to days to even weeks, depending on how long the victim was under control for. Because of this, it is often turned back on before the wearing off begins to take effect.

Mental Corruption
The brainwashing effect itself is what's known as Mental Corruption, in which the victim becomes far more aggressive, as well as violent against all specified targets. As the name implies, this effect "corrupts" the victim's mind and thoughts. This doesn't necessarily change the victim's personality, but it can in minor ways, but if the effect is strong enough, it can change the person radically. If a person is under Mental Corruption for too long, they risk mental damage and severe personality changes, which usually ends with the victim going insane, such was the case of Edith Takoika.

Due to situations like this, it is extremely important that the Mental Corruption be temporarily deactivated from time to time to prevent this. This deactivation period is typically for eight hours during periods of sleep, or is smaller hour-long breaks throughout the day. Should it be deactivated, or the headgear causing the Mental Corruption be removed, willfully or not, the effects will still linger for a varied number of hours before gradually dissipating, restoring the victim to their former selves. Sometimes amnesia will occur, with the victim forgetting what happened during their time under Mental Corruption, but these memories will soon return after a few hours of the effects completely going away. Those who are unfortunate enough to go insane via overexposure could have the effects of Mental Corruption permanently.